Archive for February 2015
Assignment 1 NUST OOP C++
· Write two classes one named as animal and the other as shape.
· Think of appropriate data members for both classes.
· Write setter and getter functions for these classes
· Check the classes by creating instances of both the classes in the main method and call the print/show method of each instance.
Code
#include<iostream>
#include<string>
#include<string.h>
#include<conio.h>
using namespace std;
class animal{
private:
string name;
string color;
string motion;
bool wings;
int legs;
int arms;
public:
void set_name(string a);
void set_color(string a);
void set_motion(string a);
void set_wings(bool a);
void set_legs(int a);
void set_arms(int a);
string get_name();
string get_color();
string get_motion();
bool get_wings();
int get_legs();
int get_arms();
void display_animal();
};
class shape{
private:
string name;
string color;
int no_ofsides;
public:
void set_name(string a);
void set_color(string a);
void set_no_ofsides(int a);
string get_name();
string get_color();
int get_no_ofsides();
void show_details();
};
void animal::set_name(string a){
name = a;
}
void animal::set_color(string a){
color = a;
}
void animal::set_motion(string a){
}
void animal::set_wings(bool a){
wings = a;
}
void animal::set_legs(int a){
legs = a;
}
void animal::set_arms(int a){
arms = a;
}
string animal::get_name(){
return name;
}
string animal::get_color(){
return color;
}
string animal::get_motion(){
return motion;
}
bool animal::get_wings(){
return wings;
}
int animal::get_legs(){
return legs;
}
int animal::get_arms(){
return arms;
}
void animal::display_animal(){
cout << "The animal name is: " << name << endl
<< "Its color is: " << color << endl
<< "Its movement type is: " << motion << endl;
if (wings == 0){
cout << "It does'nt have wings\n";
}
else{
cout << "It have wings\n";
}
cout << "It have " << legs << " legs. " << "and" << " " << arms << " arms.\n";
}
void shape::set_name(string a){
name = a;
}
void shape::set_color(string a){
color = a;
}
void shape::set_no_ofsides(int a){
no_ofsides = a;
}
void shape::show_details(){
cout << "The shape name is: " << name << endl
<< "Its color is: " << color << endl
<< "It has " << no_ofsides << " sides.";
}
string shape::get_name(){
return name;
}
string shape::get_color(){
return color;
}
int shape::get_no_ofsides(){
return no_ofsides;
}
void main(){
animal a1;
animal a2;
shape s1;
shape s2;
//setting of a1
a1.set_name("Cat");
a1.set_color("Black");
a1.set_motion("Walk");
a1.set_wings(0);
a1.set_legs(4);
a1.set_arms(0);
//setting of a2
a2.set_name("Dog");
a2.set_color("White");
a2.set_motion("Walk");
a2.set_wings(0);
a2.set_legs(4);
a2.set_arms(0);
//setting of s1
s1.set_name("Square");
s1.set_color("Blue");
s1.set_no_ofsides(4);
//setting of s2
s2.set_name("Pentagon");
s2.set_color("Red");
s1.set_no_ofsides(5);
//display of a1
cout << "Data of animal 1\n";
a1.display_animal();
//display of a2
cout << "\n\nData of animal 2\n";
a2.display_animal();
//display of s1
cout << "\nData of shape 1\n";
s1.show_details();
//display of s2
cout << "\n\nData of shape 2";
s1.show_details();
}